Posted: 9 February 2007, 08:08:50PM Post subject: Sand
Ok, a geek who wasnt alz told DS who showed me it and we told alz but he said 'no u' so i showed my sis who stayed up half the night on it and said it was 'gooooded' so im posting it here.
In Pyrosand2 you have a large range of substances to draw with, many of which are highly flamable, Falling sand is the same, but with less elements and a 'slug' which will try and destroy what you make. hell of sand has up to 50 zombies flopping around the screen for you to bury, drown or burn.
There are two types of materials, those you can draw with like the paintbrush tool in paint, and those which fall from your cursor like powder. Here is a list:
Drawing:
Wall:Flamable, but no explosive, wall is the basic drawing element, great for seperating materials
C-4: nicely explosive, probabaly second only to nitro and maybe napalm, c4 is great t o use for making bombs
Flame:an everlasting fire, it wont go out even if you submerge it with wate soiit is pretty useful
Fuse:self explanitary, burns slowly so it does its job well
well: slowly fills up
spout: makes water fall down underneath it, good if you want to cover something in water without having to do it manually
Plant: put it in contact with water and the water will absord, causing the pplant to grow
wax: if you burn it, powder will fall as the wax melts.
eraser: destroys everything in its way
??? (on pyro2): flamable, explosive
Sand:
sand:flamable, basic powder
salt:isnt flammable
water:useful for putting out fires
napalm: highly explosive
gunpowder: you know what
nitro: even more of the above
fire: burn baby burn
oil:flammable
methane:destroys most things, invisable
owko:flammable
concrete:leave it to settle and instant wall
??? (on others): use it and it explodes!
more info coming!
here are some pics of pyro2
enjoy
EDIT BY ALZ: durza u like science mags dont you? Look in the google search bar... _________________ I dunno
Changes:
* Fixed Interactions with "ALL"
* "recalcusedelements()" is now called more offten so you don't have to wait for 30sec for all interactions to work.
* increased Element-Limit to 240
* most imortant of all: FASTER
Download The Game! It rules! you can make the sand fly up instead of down! Or Left And Right! (With My Mod)
Code
Spoiler:
// Burning Sand Config File
//WARNING: DO NOT EDIT!
// Include :
// Include [Filename]
// [Filename]: Includes the file into this configfile.
// Groups :
// Group [Groupname] [Menuorder] [Icon]
// [Groupname]: The name of the Group. One word only.
// [Menuorder]: The Elementorder of the Group.
// [Icon]: The Icon of the Group.
// Limit of 200 Groups.
// Elements :
// Element [Group] [Elementname] [Color-Red] [Color-Greeb] [Color-Blue] [Weight] [Spray] [Slide] [Viscousity] [Deathrate] [Die to] [Menuorder] [Icon]
// [Group]: The Group the Element is in. Group must be defined when you define element.
// [Elementname]: The name of the element. One word only.
// If an element with the same name already exists it is overwritten.
// [Colors]: The RGB-values of the color the element should have.
// [Weight]: The weight of the element. 0 means the Element cannot fall.
// 1000 means 100% falling in air.
// [Spray]: The spray rate.
// [Slide]: How fast does the element slide.
// [Viscousity]: the viscousity of the element.
// [Deathrate]: The rate of dying. A higher rate causes a shorter life.
// 32768 meands instant death
// [Die to]: When the Element dies in converts to this element.
// [Menuorder]: The Elementorder of the Group. (between 0 and 9999)
// [Icon]: The Icon of the Element.
// Limit of 200 Elements.
// If [Wheight] = 0, [Deathrate] = 0 and there are no Interactions for the element then the element is very fast.
// Interactions :
// Interaction [Element] [Neighbour] [Element converts to] [Neighbour converts to] [Rate]
// [Element]: The element thats starts the interaction.
// [Neighbour]: The element that has to be next to the element.
// All means the element interacts with every element.
// [Element converts to]: The element that replaces the element.
// [Nighbour converts to]: The element that replaces the nighbour.
// [Rate]: The rate. A higher rate means faster interactions.
// 32768 meands instant interaction.
// Limit of 100 Interactions each element.
// Creating many Interactions for one element will make the element slow.
// Icons for the menu:
// Icon [Menuelement] [Icon]
// [Menuelement]: The name of a menuelement. (between 0 and 9999)
// [Icon]: The Icon of the menuelement.
// Messages :
// Message [Message]
// [Message]: A mesage that is displayed when you load the config.
// [Icons] :
// Resolution: 32x32 Grayscale.
// 1. The Name of BMP.
// 2. Bit by Bit defined image in hexadecimal with 2 Colors.
// One Color is Black, the other one is defined after the hexadecimal.
// If you use the hexadecimal you don't have to create an archive with the config
// and aditional images.
// 3. Text [Text] will create a Bitmap containing [Text]
// If your want to share your elements create a hexadecimal, use one of the existing
// BMPs (for example 7.bmp), or use text.
Include menuitems
Include settings
Set drawgroup Stones
Set drawtype1 Sand
Set drawtype2 Earth
Set drawtype3 Clear
Element Stones Salt 200 200 200 720 1 4 1 0 Clear 600 File salt.BMP
Interaction Salt Water Clear Saltwater 10000
Interaction Salt Plant Clear Salt 500
Interaction Salt Cloud Clear Salt 500
Interaction Salt Ice Clear Salt 500
Interaction Salt Glue Salt Glue 100000
Element None Saltwater 0 0 180 750 100 20 1 0 Clear 0 File erase.bmp
Interaction Saltwater Fire Salt Steam 10000
Interaction Saltwater Fire Clear Clear 100000
Interaction Salt Glue Salt Glue 100000
Element Liquids Water 0 0 255 700 100 20 1 0 Clear 0 File water.BMP
Interaction Water Fire Clear Steam 10000
Interaction Water Fire Clear Clear 100000
Interaction Water Glue Water Glue 25000
Element Burning Fire 255 0 0 -400 1 1 1 3100 Clear 100 File fire.BMP
Interaction Fire Earth Fire Clear 1000
Interaction Fire Sand Clear Sand 100000
Interaction Fire Stone Clear Stone 100000
Interaction Fire Salt Clear Salt 100000
Interaction Fire Glue Fire Fire 10000
Element Burning Lava 190 50 0 1000 100 1 1 0 Clear 1000 File lava.bmp
Interaction Lava Water Stone Steam 3000
Interaction Lava Saltwater Stone Saltwatersteam 3000
Interaction Lava Ice Stone Water 3000
Interaction Lava Wood Lava Wood(burning) 2000
Interaction Lava Plant Lava Plant(burning) 2000
Interaction Lava Cera Lava Cera(liquid&burning) 2000
Interaction Lava Cera(liquid) Lava Cera(liquid&burning) 2000
Interaction Lava Oil Lava Gas(burning) 2000
Interaction Lava Gas Lava Gas(burning) 2000
Interaction Lava Glue Lava Fire 2000
Interaction Lava Seed Lava Fire 2000
Interaction Lava Parasite Lava Fire 2000
Element None Magma 220 50 0 -200 1 1 1 350 Lava 0 File erase.bmp
Interaction Magma Wood Lava Wood(burning) 2000
Interaction Magma Saltwater Lava Saltwatersteam 3000
Interaction Magma Plant Lava Plant(burning) 2000
Interaction Magma Ice Lava Water 2000
Interaction Magma Cera Lava Cera(burning) 2000
Interaction Magma Cera(liquid) Lava Cera(liquid&burning) 2000
Interaction Magma Oil Lava Gas(burning) 2000
Interaction Magma Gas Magma Gas(burning) 2000
Interaction Magma GasII Magma GasII(burning) 2000
Interaction Magma Glue Magma Fire 2000
Interaction Magma Seed Magma Fire 2000
Interaction Magma Parasite Magma Fire 2000
Message Have Fun With This Mod, Made By Alz. For More Infomation Read The README.txt file!
Group Wall 9999 Text Wall
Group Sand 9999 Text Sand
Group Gas 9999 Text Gas
Group Water 9999 Text Water
Group GasS 9999 Text GasS
Element Wall RedWall 255 0 0 0 1 1 1 0 Clear 300 Text RWall
Element Wall BlueWall 0 0 255 0 1 1 1 0 Clear 300 Text BWall
Element Wall GreenWall 0 255 0 0 1 1 1 0 Clear 300 Text GWall
Element Wall YellowWall 255 255 0 0 1 1 1 0 Clear 300 Text YWall
Element Wall PurpleWall 255 0 255 0 1 1 1 0 Clear 300 Text PWall
Element Wall CyanWall 0 255 255 0 1 1 1 0 Clear 300 Text CWall
Element Sand GreenSand 0 255 0 900 1 1 1 0 Clear 300 Text GSand
Element Sand BlueSand 0 0 255 900 1 1 1 0 Clear 300 Text BSand
Element Sand RedSand 255 0 0 900 1 1 1 0 Clear 300 Text RSand
Element Sand Snow 255 250 250 900 1 1 1 0 Clear 300 Text Snow
Element Gas RedGas 255 0 0 -100 1 1 4 0 Clear 300 Text RGas
Element Gas BlueGas 0 0 255 -100 1 1 4 0 Clear 300 Text BGas
Element Gas GreenGas 0 255 0 -100 1 1 4 0 Clear 300 Text GGas
Element GasS Redsource 255 0 0 0 1 1 1 0 Clear 200 Text RGS
Element GasS Bluesource 0 0 255 0 1 1 1 0 Clear 200 Text BGS
Element GasS Greensource 0 255 0 0 1 1 1 0 Clear 200 Text GGS
Element Water GreenWater 0 255 0 700 100 20 1 0 Clear 300 Text GWater
Element Water RedWater 255 0 0 700 100 20 1 0 Clear 300 Text RWater
Element Water Water 0 0 255 700 100 20 1 0 Clear 300 Text Water
Element Water CyanWater 0 255 255 700 100 20 1 0 Water 10 Text CWater
Element Water YellowWater 255 255 0 700 100 20 1 0 Water 10 Text YWater
Element Water PurpleWater 255 0 255 700 100 20 1 0 Water 10 Text PWater
Element Clear T 255 230 200 0 1 1 1 0 Clear 0 Text Left
Element Clear F 255 0 0 0 1 1 1 0 Clear 0 Text Right
Element None T1 0 0 0 0 1 1 1 0 Clear 0 Text T1
Element None 1T 255 230 200 0 1 1 1 32768 T 0 Text 1T
Interaction T Clear T1 1T 32768
Interaction F T1 Clear F 32768
Instructions:
Go to your burning sand dir normally (C:\......\Desktop\burningsand20060510)
Rightclick -> New Text Document -> Paste Code In There -> Save as: Mod.cfg
launch the game, click on the config button at the top (the cogs)
click load from file. find Mod.cfg, load it, and play :smt001
Code:
Added In My Version:
Snow | Snow
Red Sand | RSand
Blue Sand | BSand
Green Sand | GSand
Red Wall | RWall
Blue Wall | BWall
Yellow Wall | YWall
Cyan Wall | CWall
Green Wall | GWall
Water (improved) | Water
Red Water | RWater
Green Water | RWater
Red Gas | RGas
Green Gas | GGas
Blue Gas | BGas
Gas Source | GasS
Red Gas Source | RGS
Blue Gas Source | BGS
Green Gas Source | GGS
Adding In Next Version:
Bombs,Explosives ect..
copywright Alz. _________________
Last edited by Alz on 10 February 2007, 08:43:13PM; edited 5 times in total
Posted: 21 February 2007, 07:42:36PM Post subject:
This game rocks, i modded it so that their were 3 new things:
Flesh: skin colour, solid, when touched by rock etc it burns around the edes red, to make a wound then drips blood
Blood:red liquid
Bone:when flesh has burnt away, it leaves crystal-like stuff which is in the shape of the original lump of flesh, but smaller.
I made a person, and threw a stone at him. He died and left a skeleton and a pool of blood. This game can get gory if you do the right stuff, it should be a 15+ lol. _________________ I dunno
Posted: 24 February 2007, 07:34:35PM Post subject:
lord_durza wrote:
This game rocks, i modded it so that their were 3 new things:
Flesh: skin colour, solid, when touched by rock etc it burns around the edes red, to make a wound then drips blood
Blood:red liquid
Bone:when flesh has burnt away, it leaves crystal-like stuff which is in the shape of the original lump of flesh, but smaller.
I made a person, and threw a stone at him. He died and left a skeleton and a pool of blood. This game can get gory if you do the right stuff, it should be a 15+ lol.
GIVE ME UR CONFIG FILE, HIT ATTACH FILE WHEN U REPLY! YOU CAN ATTACH .CFG FILES! _________________
Posted: 25 February 2007, 08:38:08PM Post subject:
you know at the top where theres the icon dat looks like cogs, click ont that then select water. Change colour to full red no blue or green and rename it (using the bar at the top) as blood. Then take ground or something, and label it flesh, colouring it using a mixture so it looks peachy (i think red and green are used for this). Now rename crystal as bone, put in the correct interactions as mentioned earlier and put them all in a new catergory called body.
Here are the interactions-
Bone (leave original crystal things, dont change)
Flesh (make it so when hit by stone or sand, it produces acid and lava or somethign like dat. Then say when hit by fire it makes blood)
Blood (original water ones)
Dunno if dat works, try it. If it does, try sprinkling some sand on it, or use the explosive (?)
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